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That's very interesting, and you make a good point about diffuse, but it doesn't
explain the artefacts!
I'm not interested in getting round the problem, that's easy! I want to know why
it happens.
--
Tek
www.evilsuperbrain.com
"Rafal 'Raf256' Maj" <spa### [at] raf256com> wrote in message
news:Xns94A26A29A2EC9raf256com@203.29.75.35...
> tek### [at] evilsuperbraincom news:4046e96e$1@news.povray.org
>
> > Done.
>
> After a quick look, I would start with decreasing diffuse to 0.9 (1.0 diffuse
does not occure in nature, well at least in normal materials).
>
> Maybe You would also try for example following radiosity settings:
>
>
>
> #local QQ_RAD = 4; // <===== set this variable 0,1,2,3,4,5,6 or 7
>
>
> #declare CFG_AMB = 0.3; // <==== set this variable for ambient when NOT using
radiosity
>
> global_settings {
> max_trace_level 20
>
> assumed_gamma 1.4
> //assumed_gamma 2
>
>
> #if (QQ_RAD)
> #declare CFG_AMB = 0;
> radiosity {
> brightness 1 gray_threshold 0 max_sample 10 // <-- !
> #if (QQ_RAD=1)
> normal on pretrace_start 1/48 pretrace_end 1/256
> count 30 error_bound 0.90 low_error_factor 0.75
> adc_bailout 1/60 recursion_limit 3 minimum_reuse 1/96 nearest_count
5
> #end
> #if (QQ_RAD=2)
> normal on pretrace_start 1/48 pretrace_end 1/256
> count 50 error_bound 0.80 low_error_factor 0.70
> adc_bailout 1/60 recursion_limit 4 minimum_reuse 1/96 nearest_count
6
> #end
> #if (QQ_RAD=3)
> normal on pretrace_start 1/48 pretrace_end 1/256
> count 80 error_bound 0.60 low_error_factor 0.80
> adc_bailout 1/60 recursion_limit 4 minimum_reuse 1/96 nearest_count
6
> #end
> #if (QQ_RAD=4)
> normal on pretrace_start 1/48 pretrace_end 1/256
> count 100 error_bound 0.50 low_error_factor 0.80
> adc_bailout 1/64 recursion_limit 4 minimum_reuse 1/256 nearest_count
7
> #end
> #if (QQ_RAD=5)
> normal on pretrace_start 1/64 pretrace_end 1/256
> count 200 error_bound 0.30 low_error_factor 0.80
> adc_bailout 1/64 recursion_limit 5 minimum_reuse 1/256 nearest_count
8
> #end
> #if (QQ_RAD=6)
> normal on pretrace_start 1/64 pretrace_end 1/256
> count 500 error_bound 0.23 low_error_factor 0.85
> adc_bailout 1/75 recursion_limit 6 minimum_reuse 1/256 nearest_count
8
> #end
> #if (QQ_RAD=7)
> normal on pretrace_start 1/64 pretrace_end 1/256
> count 1000 error_bound 0.17 low_error_factor 0.80
> adc_bailout 1/80 recursion_limit 7 minimum_reuse 1/256 nearest_count
10
> #end
> }
> #end
> }
> default {
> finish { ambient CFG_AMB }
> pigment { rgb 1 }
> }
>
>
>
>
>
> --
> http://www.raf256.com/3d/
> Rafal Maj 'Raf256', home page - http://www.raf256.com/me/
> Computer Graphics
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